This 4- or 6-player co-design with Jon Gilmour features a kind of trick-taking. Instead of whichever team plays the highest card, in Tricky Heist, whichever team’s card total in the trick is closest to the Treasure Target claims the treasure, along with any associated “Heat”. Whoever reaches 10 points first wins in this light, gateway, family game that plays in 20-30 minutes.